------------------------------------------------------------------------ Controls: Switch weapon: 1 Move: Arrow keys Jump: Space Dash: W Duck: Down arrow Lock: R Parry: Space Shoot: E Ex shot: Q (8 directions) Descend (fall through platform): Space + down arrow ------------------------------------------------------------------------ Hint #1: If you see a pink exclamation mark, try parrying them! They may be hard to find, but they may be your saving graces! Hint #2: Sea Nuthings indicate where their Napps will be heading in two ways- before, their rotation; during, their direction.
This is meant to be a land version of a boss that never made it to ScratchHead known as Triton. ==DESIGN NOTES== I mostly redesigned Triton to be a bit more themed after a swordfish and made his periscope retract into his "fin", alongside changing his propeller into a fin-themed one. His second phase was actually never intended until I realized that it made him look like a fish if you removed his frontal part. Lastly, his third phase was designed to simply not look too bland. The tip of his skewer was actually supposed to be some mine/radar/activator thing, but only the latter is really done. ==CREDITS== @20105118 - Owner of Triton, also for the Knockout! text once you beat Triton. @vmagnanic - For original engine. @xxX_Gr33n256_HD_Xxx - Script for projectile homing for a few attacks. @Geeflee787787 - Designer of original Triton. @kidnix - A large amount of the sound effects for this project. ==UPDATES== 9/27/22: Reduced Phase 3 shaders, which was annoying to me. Also made it so that Triton only drops the crate when going upwards in the second phase.