Click - Everything Space - Open up camera Numbers - Switch to cameras A, D, W - Left, Right, and Vent doors S - Zap Button Q - Skip Cutscene (Cutscenes not present in this build) How to save: Click on the purple "Save" button on the title screen, then click the "See inside" button and right click on the "Save" list and click "Export" and you will get a text file of the save. You can click "Import" to put in any save you exported previously.
To all: Hello, scratchwizard2006 here, this might be the last project I am likely to share on this website unfortunately as I have lost interest in the website, I may come back to check how things changed but otherwise I am burnt out. I wanted to release my unfinished build of a fangame of FNAK I have worked on for a long while, this was gonna be released on FNAK's anniversary long ago but it was very unfinished then so I kept working. The AI for the threats as well as the progression are fully implemented, Posega was actually added later as a proper office threat. Fair warning that despite the game's simplicity, it is not an easy one especially since the threats are more aggressive. If you want to remix and add in the unfinished features, I am fine with it, I just wanted to share what is essentially the largest game I have made on this website for people to see before I go on elsewhere. You can still find me on other websites going by MadMagic or MagicalMadness probably. I will make minor modifications and bug fixed where needed but that’s it. Unfinished Features: • Cutscenes (scripts in the project) • Jumpscares • Visual Aids • Extras Kirby original characters are owned by Nintendo and HAL Laboratory Inc. Blony, Ramadon, Imaru, Yanima, and Posega owned by MegaMarioKirby3451 Shrek (an easter egg) owned by Dreamworks Animation LLC Game inspired by MegaMarioKirby3451's Five Night's at Kirby's which itself is inspired by Scott Cawthon's Five Nights at Freddy's FNAK original characters owned by MegaMarioKirby3451