Smoother Performance: https://turbowarp.org/714949352 How to Play: Left and Right Arrows - Move Up Arrow - Lookup Down Arrow - Crouch A - Jump Down Arrow + A - Spindash Up Arrow + A - Super Peelout A + A (midair) - Insta-Shield/Dropdash/Use of Elemental Shield Universal Controls: Enter or P - Start/Pause D - Debug On/Off (NOT Debug Mode) W (when debug is on) - Debug Mode
Gen-Delta Framework is a more polished and refined version of Delta Framework by @bunnynightfan (now goes by @pullmehair; credit them for the engine) with more Genesis-accurate physics, a refined object engine, Super and Hyper forms, and more! (as well as bug fixes for the original Delta framework) Some tweaks from the Retro Engine remakes are here as well! Credits: @bunnynightfan/@pullmehair (https://scratch.mit.edu/projects/437495996; https://scratch.mit.edu/projects/1060772115/) @tomicool (reference for refinement)(https://scratch.mit.edu/projects/74711180/) @mewtube47, @Da-thing (reference for refinement) (https://scratch.mit.edu/projects/1088986437/) (reference for refinement) ( (reference for refinement) ( (used for code reference) ( The Spriters' Resource (Deno, Rosabelle, EXEcutor, etc) The Sounds' Resource Sonic Physics Guide (Sonic Retro) Notes: - Sonic 2 sprites are used for personal preference - More objects + animations added - Fixed boss arena - This project used Delta 1 until v0.8, where it switched to Delta 3 for easier programming and better accuracy Release Notes: https://shorturlat/ZtYTg (add "." between "shorturl" and "at")