Good team Detective - They are given two or three clues each night to figure out who is on the Good or Evil Team. They are the leader of the Good Team. Survivor - The Survivor is the default role without any special abilities. Their main objective, hence the name above, is to survive. Savior - The Savior can revive a dead player once in a single round. The Savior can revive any dead player, as long as they are in the game. If the Savior revives a twin, the chosen twin is brought back, while the other remains a spectator. Psychic - The Psychic is a modified role in Regular Mode. Unlike in Classic Mode, the Psychic can know the exact role of a player. The Psychic in Regular Mode learns whether the player is on the Good or Evil team. Spy - The Spy can "bug" one player to view who visited them, and whether or not they were attacked. This means that they can see if a player was protected, if they received a muffin, etc. Medic - The Medic can save a targeted player from the Murderer. If the player has been targeted by the Assassin, on the other hand, the Medic is unable to save the target. They can also save themselves once per game. Twin - The Twin is a unique yet fragile role. A twin knows who their other twin is. Twins are soul linked, meaning if one twin dies, the other is also impacted. However, this isn't always the case; if both twins die and one of them gets revived, the other will not. Muffin Man - The Muffin Man can deliver a muffin to someone per night, with the muffins having no benefit or effect. Muffins are cosmetic and are purely for entertainment purposes only. Muffins, however, can help you reveal your role as the Muffin Man by sending a note to the player you will give the muffin to and prove your innocence. Neutral team Clown - The Clown's goal is to get voted off (not killed) in order to use their ability. Once voted off, they get to drag someone down with them. Bad team Murderer - The Murderer can kill someone every time the lights flicker out. They can't be blocked by the Witch or assassinated by the Assassin as their advantage. They are also known as being the original antagonist on the game, being the leader of the Evil Team. However, if the Medic chooses to save the murderer’s target, then the target will not be murdered. Witch - The Witch, the counterpart of the Medic, can block a player's ability for a night. For example, if the Medic attempts to protect someone, but the Witch blocks the Medic's ability, the Medic won't be able to save the target. If the Witch attempts to block the Murderer or the Assassin, the effects will be nullified. Assassin - The Assassin is similar to the Murderer, but the Medic can't save the person who will be assassinated. They can only kill once during the game. The Assassin is aware of the identity of the Murderer, but not vice versa. The Assssin is unable to kill the murderer. Dark physic - The Dark Psychic, the evil counterpart of the Psychic, can reveal a player's team status. Scout - The Scout, the evil counterpart of the Spy, can "bug" one player to view who visited them, and whether or not they were attacked. This means that they can see if a player was protected, if they received a muffin, etc.
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