Fixed: - Infi-nut stand blocking zombies - fixed by making the stand a pen stamp - Lobber weapon is now slightly stronger This project is getting laggy! For better performance, go to https://turbowarp.org/ and paste in this project's URL! If you want to have a look at how far we've gotten, go to this link: https://scratch.mit.edu/projects/716364692/remixtree/
Nice Victory and Defeat screens! Also, in the game zombie damage is measured in 20 damage per pea, so normal zombies are 100 HP, Cone heads are 200, Fattie 300, Bucket heads 400, Toilet heads 450, Bucket and cone heads 600, UFZ 225, and Imp 50. Fire does 2 per tick (60 per second). Why? Because that was how you measured damage in your first version, and I can't bother to change it. Plant damage is measured in eat ticks, a normal zombie does 1 eat tick of damage to a plant every game frame it is touching it, an Imp does 1.2, and a dog zombie does 2. Tall-nut is 450(15s), Wall-nut is 255(8.5s), Infi-nut is 195(6.5s), growing potato mine is 15(0.5s), potato mine is 0.5(Instant, it's specially coded to explode instead of just vanishing), and all other plants are 45(1.5s).