Colored lights move around a triangular tiling at a low framerate Controls: -Click the flag to generate new lights -Press O to toggle options Options: -Lights: number of lights -Style: what color scheme is used: 1) cells take the color and brightness of the closest light only 2) cells add up the brightness of all lights and transform it into a hue. Thus, the actual color of the lights is neglected. Better with lots of lights for max color range 3) cells add up the total brightness of all lights. This is more realistic as it only considers values which would indeed be added together with regular lighting Notes: -Brightness is always proportional to 1/d for distance d -Lights slowly move around and change color randomly over time. They are bound to the screen and cannot escape -There is no "realistic color" lighting as it is a total nightmare to transform HSV to RGB and back -Sorry for black borders, cells behave weird there