Welcome to the mansion of many doors, a non-Euclidean text adventure game. Read on for instructions. --- You have heard whispers of a mansion, deep in a dark forest. And whispers of a treasure that lies inside, a treasure which is surely priceless. After much searching, the mansion has been located. It is up to you to enter within its walls and find the treasure. But that may be harder than it looks. Not everything in this mansion is as it seems. --- There are a few important suggestions listed below that will help you. If you prefer to solve the puzzle without any help, you need not read any further, as the instructions are explained in the game. --- In this game, it will quickly become apparent that normal logic does not apply to the mansion you are exploring. This is an intentional part of the gameplay, not a bug. The mansion exists in a non-Euclidean space, where the normal rules of geometry do not necessarily apply. It is important to remember that despite appearing to be a text adventure game, this is first and foremost a puzzle. If you treat this game as anything other than a puzzle, it will quickly frustrate you. Here are a few gameplay tips. --- 1. This is not really based on the riddle called "the mansion of many doors." The gameplay appears similar, but it is a completely different game. 2. Despite normal logic not applying to the game, there is still a pattern. The game is not (fully) random. The way to win is by figuring out the pattern. 3. Think from a different angle. There are multiple ways to figure this out, but wandering is not one of them. --- If you find any glitches even after reading the game logic, please comment on my profile the problem you're encountering. There is a chance that I've missed something, or it could be intentional game design.
Shared in time for Halloween! :) Happy October/spooky season All code development is by me. I was sick this weekend and decided to finish this up. This is my first real game in over a year ;-; This riddle was originally told to me by a friend. This is my game adaptation of it, the variation I played was told to me out loud. I've changed some details of the pattern to slightly simplify the game. This game runs on under 500 blocks, thanks to some slightly confusing, but more efficient, list logic. --- Now, for the curious, I will explain the patterns and rules of the mansion. If you have not completed the game, do not continue reading or else you will find the answers. --- As the instructions say, the mansion clearly does not follow normal logic. But there are rules governing how rooms are generated. The most important rule is that if you enter a door, that same door is also an exit to the room you enter. HOWEVER, this does not mean that exiting through that door will lead to the previous room. There are infinite floors in the mansion, despite its outside appearance. You can go up stairs constantly and never reach the top, and likewise there is no bottom. The way to find the treasure is to push four buttons, found in hidden rooms throughout the mansion. These cannot be reached at random. In order to reach the button rooms, the player must enter the same color door three times in a row. Then they will reach a room containing a button the color the door entered thrice. You may elect not to push the button. This will have no effect on the gameplay whatsoever. If you do push the button, it adds to the total of four buttons required to win the game. You cannot push the same color button twice. Once a button room has been activated, it can never be found again. In order for such a room to be reached, a progression door must also be entered. Black doors act as progression doors. Once a button is pushed, a black door must be entered before another button room can be found. Finally, once four buttons are pushed, attempting to enter the same door three times will result in the final room of the game. This is the same every time. The player must enter a color of door that they have not pushed the button of yet. The player may elect to open the box, or they may not. This choice is entirely up to them. Questions about the game logic? Ask on my profile, but please don't spoil it in the comments.