1. this is your average scratch platformer in terms of controls. Just use the left, right and up keys. Oh, also nerfed wall jumping, so that you can no longer just climb walls. The trick is to make sure you are running at the wall until you touch it and jump, at which point you should run from it. 2. this project operates using a grid of backdrops. If you went down, then right, then up, then left, you would be back where you started. 3. ...But that's not all. And finding out is part of the game. 4. the goal is to be in the different backdrops in the right order. each backdrop has a number. you must enter each in numerical order. 1, 2, 3, 4, 5, 6, 7, 8, 9. It's okay if you stray from the path, but if, for example, you are on 1, it means nothing if you go to 7 or 5.
I used engine, music, etc. from the original. I (somehow) took inspiration from the calendar app on my vtech watch. My character took inspiration from the game character Rayman, the one with disembodied hands and feet.