All You Got to do is go Through The Levels Without Dying Once or Your Progress Gets Restarted Use AD or the Arrow Keys to move left to right and W or Space or Up Arrow to Jump.
For it to run smoother, use this link on TurboWarp: https://turbowarp.org/717876576?interpolate&stuck Please comment on what you want in the settings for you to customize or any features for me to add The tutorial I used for this (it helped me get a start into coding Scratch the Sprite): https://youtu.be/MAjobdDNqKY (1/??)devlog#1 (v1.0):completed full version of the game. (2/22)devlog#2 (v1.1):improved the horizontal collision detecting. (3/9)devlog#3 (v1.2): re-implemented the arrow keys and to jump, you can also use w or up arrow and added an fps counter. (3/11)devlog#4 (v1.2.1):added comments on some of the blocks for the player sprite to explain how they work to try to encourage people to remix it (possibly). (3/18)devlog#5 (v1.3):made an extra keystroke that shows the space key, added a separate frame where when you are in air, you are a separate player model than on the ground, and added Xbox controller support on Turbowarp. (4/5)devlog#6:So I'm not gonna be able to update the game for today, & possibly not for another month, but it's for good reasons. First, all the ideas I've presented for 1.4, well I'm thinking instead of doing them one by one, separating them from each update, I'll just combine them for a Scratch the Sprite v2.0. Also, I'm making another game, so about a few days ago, Chipm0nk opened a game jam where you had to use his sprites or just include him in the game, so I've been working tirelessly on that. Finally, I got school and stuff like that, so when I could get a (spring) break and when I've finished my game for the Chipm0nk game jam (with the deadline being April 12th), I'll progress the coding of the game and such. So far, the progress I've made is at a 25-35% (4/24)devlog:So good news, I have achieved significant progress with v2.0 for Scratch the Sprite I have completed a lot/most of the plans I have planned. And now, I'm just doing bug fixes, test running the game to see if there isn't any faults or bugs, and making the code for the game more efficient so that the code could be more readable or have the program work on older devices. Hopefully, I'll complete the game before June or at the end of the month. So far, the amount of progress I've made is about 80-85% of the whole of Scratch the Sprite v2.0. (5/29)devlog(v2.0): Finally, after months of planning, coding, and designing (i.e. 2 months), I have finally completed update v2.0 for my game Scratch the Sprite. The features I've added were -Multiple Endings(Kinda) -Doors that need keys for you to unlock -Moving Platforms -Enemies -Wall Jumping (Kinda) -Touch Controls (i.e. its compatible with Android/Apple ig) -A redesign of the code -Removed The Great Stragety from Badliz from the game due to its file size This may not seem that much but since this is my first game coding, any little thing matters a lot for me, I'm still going to make bug patches and fix some bugs, but for now, I'm gonna either take a break from coding or work on a few other games. (9/25)devlog(v2.1): -Seperated the mobile and the PC/Controller versions to each other -Added an semiaccurate timer that counted up by intervals of 0.1 instead of counting down from 900-500 -cleaned the settings to make it look more neat -Scratch will now land on the platforms when he goes to the previous level instead of going to one y level -minor bug fixes hello, im back, would do more bug fixes on this game, I would like this game to have a speedrun community because I want to see how people would break the game, expect a v2.2 later.