Welcome to the undertale tile puzzle! As it says, this is a beta, so some things aren't implemented yet, but I Hope to add a lever maker, and level sharing. ----------------------------------------------------------------------------A few things, I cant find a way to make blue become shocking when touching yellow, but I'll figure it out soon. Also, as green tiles normally make you fight an enemy, I instead went for a score system. Par is the number of green tiles on the generated safe path, but you can beat that if you go another way. And, one more thing, the only way that I've found a level to be unbeatable is if the first tile is purple, and the next is yellow, but if this doesn't happen, which it shouldn't bc it's very uncommon, then it should be beatable. Let me know if you find a truly impossible level, I'll try to fix it!
Now here's the rules: Pink tiles do nothing, and can be walked on freely Orange tiles make you smell like oranges Blue tiles are water tiles, but the piranhas will bite you if you smell like oranges. Green tiles give you a point, go for a low score. Purple tiles are slippery, you will slide past them. The soap used to make the tiles slippery smells like lemons, piranhas do not like lemons. Red tiles are impassable. Yellow tiles shock you and push you back.