The game in it's current phase is quite simple - fight stuff! On your turn, you are given a choice between four 'moves', each which use AP (Ability Points, as noted by the second number under your player.): Smack - A basic attack, doesn't use AP Uppercut - A strong attack, uses 2 AP Rest - Heals the player, but uses up an extra turn - uses 2 AP Run - Does nothing but intentionally skip a turn right now. ...Why would you do that? Press the UP and DOWN arrows to show and hide the score page.
This game is being made completely using Scratch's sprite & sound library for the time being. All of the code is my own! -Release Notes: -Turn-based combat with two enemies (at a 50/50 ratio) -Attack system based on Ability Points - each move costs a different amount. -Basic SFX and VFX.