This project demonstrates one architecture for designing a story. Each scene has one or more exits that take the J-Hawk Scholar narrator character to a different scene. The exit sprites, which have a thematic costume of a pink arrow, are activated when the J-Hawk Scholar narrator touches them. Each of those sprites broadcasts two messages to enact the change in location. One broadcasted message stops the current scene, and another message starts a new scene. The character's size and location, and the visibility of exits and other objects are set upon entry to any scene. Look at the scripts for each sprite and the background.
CSP-UHS