WASD or Arrows to move, spacebar or click to shoot Joystick to move (Mobile Mode Only) This is Obliterator, a game where you can shoot shapes or try to dodge them (would not recommend) to survive. The aim of the game is to get to wave 10 and beat the boss.
[Click on the icon to enter codes] =========== Current working codes: =========== - ORIGINAL (Sets skin to the old, first ever skin back when it was the only one) - EART (Sets skin to smiling earth). - SHOCKWAVE (Sets skin to Quake, who can hit more than one at a time with the right timing). - SWORD (Sets skin to Minecraft Diamond Sword) - MEGABOW (Sets skin to Minecraft Bow) - RAILGUN (Sets skin to Railgun) - GUNGOD (Sets skin to Machine Gun) - GODSPEED (Sets skin to Godspeed) - BLASTER (Sets skin to Blaster) More codes and skins coming soon! Note: Soon these codes won't work, and instead you have to use coins to buy them in a shop I'm working on (for balancing reasons) (All codes will expire within this month if I'm fast or May if I'm slow). ============== Expired codes: =============== None so far =============== Update Log: ================ - Update 1.0 (Game release (originally called Triangle)) - Update 1.1 (Revamped map, added movement, 1 new skin, codes, adjustable volume, 1 new enemy, revamped UI, sound effects) - Update 1.2 (Fixed bug where restart would cause many enemies to spawn, added 3 new enemies, added player HP, added mobile mode, 1 new skin) - Update 1.3 (Added enemy health so enemies won't always die in one hit (with some skins they will, as each skin has different values of damage), added 3 new skins, added attack cooldowns, added enemy movement speed) - Update 1.4 (Added background music, speed of an attack, added 1 new enemy, fixed bug where enemies wouldn't follow you, reduced enemy spawn time to make game easier, nerfed Quake cooldown, added a way to beat the game, added 1 new skin) - Update 1.5 (Changed the health icon, added wall teleporting, buffed Machine Gun, added Nonagon boss, added achievements, revamped wave & health numbers, added icon for adjustable sound, fixed glitch where fast enemies would move slowly when a slow enemy spawned and where slow enemies would move fast when a fast enemy spawned) - Update 1.6 (Revamped design & UI, working on implementing a money system and game modes, changed adjustable sound to settings for different adjustable things, codes will no longer work, working on a shop for the skins and currency use, making different bosses and maps with their own unique skins for each one of them) - Update 1.7 (Current) (Revamped circle, added Crescent, brought back codes, changed some panel issues, revamped damage system, fixed a bug where the enemies would be immortal, added 2 new skins, balancing changes, added a boss variant, removed adjustable volume (will add back later once I finish the settings), broke the restart glitch again)