*****CASTLE BUILDER***** -generates 1 knowledge/second to start -use knowledge to buy villagers -each villager generates one resource/second -use resources to construct a barracks, temple, and/or upgrade the smith -convert resources to currency to pay villagers to convert into foot soldiers and worshippers -each infantry unit adds 1 to your defense rating -each worshipper generates 1 additional knowledge/sec -each blacksmith level up will passively convert 1 resource per level into an equivalent amount of currency per second -When the goblin timer runs out your castle will be attacked by a horde of goblins. If you have enough defense you will gain resources, knowledge, and money but if you fail you will lose 10 villagers and 80% of your currency. -When the dragon timer runs out your castle will be attacked by a dragon. If you have enough defense you will gain resources and knowledge, if you fail you will lose 20 villagers and half your infantry.
This version was mostly just put out because it fixed the UI and added the goblin attack, the prices are still confusing as heck because some don't tell you which type of money you're spending. 1.2 will probably come out later today with some tooltip edits to hopefully curb some confusion. The future for version 2 looks bright. **New Features for version 1.1** -Goblin Raid added -Updated User Interface -Currency Symbols added -A number of other small fixes -------------------------------------------------------------------------------------------------- Text used from cooltext.com and firetext.com the buttons were made by StumpyStrust on opengameart.org everything else by me I really appreciate the criticism on what would make it more or less fun or if you come across any bugs let me know. I'm really just working on this game to get better at managing variable-heavy projects, so let me know if you have suggestions. Thanks!