So this is a consistent gliding engine that I spent a lot of brain cells making. Usage: You can use this in projects where you need something to glide somewhere at a consistent speed instead of it going really slowly when the location is too close. Just plug in the block for a glide to block. Make sure to put the speed pretty high like 100 so it goes at a decent pace.
PLEASE MAKE SURE TO GIVE CREDIT TO ME WHEN YOU USE IT Just backpack the engine and plop it in your project and give me credit. Click a spot on the screen and test the engine out Change the slider for the speed How it works: The engine calculates the distance between you and the destination by finding the x and y difference between you by using the absolute value (abs) of the result of subtracting stuff. Then it uses the Pythagorean theorem to find the actual distance. Then the speed, distance, time (t=d/s, s=d/t, d=t/s) formula does some calculations for the time that is put in scratch's pre-made blue glide to block. Sorry if you don't get it