- Controls - Mouse to aim / move and click to shoot Arrow keys and space for keyboard after switching [ o ] to set controls type [ i ] to get save code [ p ] to enter save code [ l ] to hide/show extra info during waves [ k ] to set sound levels Keys 1-0 for set agility in keyboard mode - Gameplay - Waves determine enemy hp and spawn rates The highscore is my highscore (cloud not working) There will occasionally be mines and rocket spawners - Ships - Delta fighter (80) Y defender (180) Pulse fighter (180) Side interceptor (320) Mercury (320) Howler (500) Enemy types - Fly, Y Defender, Side Fighter, Vanguard Every ship is probably slightly better than the last - Bosses - Spawns on waves 7 and 9 Stronger bosses have higher pen projectiles... - Other stuff (you made it!) - Type "fly" Attack opposite side ships to avoid projectiles? Saving / loading codes has a ~3 sec hold confirmation
Double click flag Comment if you find bugs, suggestions / balances 190 views!! Full balance & offense reworks are here! <| Last updated 6/19/2026|> Ideas from https://scratch.mit.edu/projects/137912475/ , NES (Jackal, 1943), and obviously Starblast.io Ships, projectiles, behaviors from Starblast.io All code by me - Updates - v1.18 [mirror & rework] -Wave start animation -Updated thumbnail a bit -A save/load animation -Reduced wave delay -Changed control type indicator -Fixed overpenetration of boss projectiles -Reworked Energy Regen to mirror true stats in game (3X+ faster, matching Starblast.io) -Increased Energy Regen cost -Energy Cap cost mirrors Shield Cap -Tier 6 upgrades -Starting stats now mostly match in game Fly -Energy stats and load codes inconsistencies fixed -Buffed reload of Fly, Side Int & Pulse fighter -All pulses now have 0.7 sec reload -Fixed energy to damage inconsistencies -Removed energy rounding code for small projectiles -Energy regen buff for higher tiers reduced by up to 4X -Damage upgrade is more significant -Wave start upgrade is cheaper -Energy & Shield regen delay at higher levels fixed v1.15 [fixes] -Less ships per round -Buffed enemy hp and damage -Increased gem drops accordingly -Rocket launcher's appearance change -Fixed a lot of stuff with mines -Boss projectiles penetration -Balanced stuff -Hopefully lesser lag -Changed mine damage system -Fixed energy reset bug -Reduced wave delay v1.12 -[QoL]- -Increased firing rate of most ships -Decreased energy use of most projectiles -Energy is more accurate -Reduced fast projectile ship piercing -Increased all projectile speeds -Enemies random Y spawns -Fixed some howler bugs -Boss is harder & fixes -Removed excess code causing bugs -Less lag? -Spawners give gems -More gems! v1.08 -[fixes]- -Thumbnail -Drops changes -Changed save display system -Weapon store ship centered -Fixed Pulse-Fighter and boss bug -Changed boss spawn waves -Changed starting sound levels v1.6 -[fixes]- -Buffed Side-Int, Howler & Mercury -Increased energy use of Y-Def -Changed sound levels -Fixed lots of random bugs -Increased speed of most projectiles -More contrast -Increased base speed v1.4 -[QoL]- -Added music - Procedurality! -Increased mine & spawner hp -Increased gem drop rates -2nd boss on wave 10 -Fixed upgrade bugs -Fixed boss bugs -Slight Mercury buff v1.2 -[changes]- -Less waves -Mercury [T4] -Fixed damage detections -Increased enemy damage, hp & spawn speeds -More enemies spawn on higher waves -Fixed enemy spawning bug -Option to hide most variables during waves -Boss on wave 7 v1.0 -[version 1]- -Fixed excess damage outputs -Fixed import bugs -Linked mine stats -Fixed importing / exporting -Fixed Vanguard's hp -Click to upgrade instead of holding mouse down -Fixed bug players able to upgrade ships during waves v0.9 -[balancing]- -Buffed side-int damage -Decreased spread from delta fighter -Increased ship's projectile speed -Decreased Pulse-Fighter and Y-Def damage -Decreased gems to upgrade for lower class ships v0.8 -[expansion]- -Increased enemy spawn rate -Added enemy type vanguard -Increased enemy hp -New max levels at 5 v0.7 -[changes]- -Changed energy cap upgrade and cost -Nerfed mine stats -Fixed howler shooting and bugs -Nerfed shield regen v0.6 -[balancing]- -Changed ship • sizes, bullet speeds -Nerfed ship stats -Fixed more bugs -Howler [T5] v0.5 -[offense]- -Added spawner -Randomized enemy spawn rates -Fixed shooting bug -Collision system accuracy v0.4 -[expansion]- -Fixed some bugs -Mines -Saves -Side Interceptor [T4] -Increased explosion radius v0.3 -[beta]- -Delta fighter, Y-Defender, and Pulse fighter [T2-3] -Additional upgrade -Enemy ship types (+2) v0.2 -[development]- -More controls -6 upgrades -Waves and highscores -Energy v0.1 -[alpha]- -Game release ...? ok imma tell you some things this is far by my biggest project, spanning four years and approximately 5,000+ code blocks, with hundreds of hours done on updates and refining. I hope you can enjoy this, even for those that don't play Starblast, and truthfully, there are probably other underrated games created that are not recognized for the effort put into it. I believe the "featured" and "most popular" games are the ones that were advertised the most, the flashiest, or simply a Scratch Dev decided it should be featured. To those who see this, I hope this message brings recognition and some will help spread this with other projects to the popularity they deserve~ (also im about to hit the 5,000 character limit so I am shortening some update text)