click the image to go to the next slide Explaining my process: 1. basic shape & form - The shapes i use a lot are circles, triangles, and ellipses. You can and should use any kind of shape honestly, like for example, for the hands I used a trapezoid. The shapes are to get a basic idea of what the object will look like at a certain angle. It'll be different every time you turn the character. This stage should be a pretty messy sketch. 2. lineart & fixing proportions - This is where you can use the shapes created in the first stage as sort of a guide. The first stage is drawing the body of the character, and so here you can change what was before just a few triangles and ovals into hands, feet, legs, and arms. 3. cleanup - Here, I would erase things that shouldn't be there and delete the shapes from the first stage. 4. coloring - color 5. shading, touchups, & effects (completion) - Find your light source, in this case it would be the butterfly in the girl's hand. Remember that where there looks like there might be a shadow, like in a fold in the clothing, there actually might not be one. The butterfly's light hits the folds on the bottom of her dress. Since its a fold in the clothing, you might think there would be shade, but since there's a light source, in this case there isn't. REMEMBER!!!!!!!! - I normally like to use "lock alpha" to add a darker shade to the already shaded parts where it would be extra dark. I use the airbrush to add this in. (lock alph will lock onto the current layer and you will only be able to paint on whatever's already on that layer, so I like to seperate the different colors of shading onto seperate layers instead of just one (e.g. blue & brown shading would be on diff layers) thanks for reading this its 12am and i dont feel accomplished whatsoever (i am definitely not an expert, this is just how i do it.)
Website: Kleki by bitbof Music: D's Adventure Note