-------------------------- SSB Engine ----------------------------- Current version: v1.2 Here's a Smash Bros-style fighting game engine, with different attacks, animations, and more! To use it, either remix this project or save it to your computer and upload it into a blank project. (File -> Save to your computer -> make a new project -> File -> Load from your computer) INSTRUCTION MANUAL: https://scratch.mit.edu/projects/765317790/ EXAMPLE: https://scratch.mit.edu/projects/778598267/ -- CONTROLS -- P1: movement: arrows, jab: [n], special: [m], shield: [,] P2: movement: WASD, jab: [r], special: [t], shield: [y] -- MOVES -- JAB ~ Jab - just press jab. ~ Dash - press jab when running fast enough, precisely when vx is over 5. ~ Aerial - press jab when mid-air. SPECIALS Note: some specials can be done mid-air, others can only be done on the ground. This would be different for each character. ~ Neutral Special - press special with no movement keys. ~ Side Special - press special with left or right movement keys. ~ Up Special - press special with up key. ~ Down Special - press special with down key. OTHERS ~ Final Smash - deal enough damage, then press Neutral Special for a powerful attack. -- NOTES -- Are there any features that you would like to see in the engine? Comment them below! I hope you find this useful or interesting! Let me know if you have any questions. -- CREDITS -- ~ Super Smash Bros (obviously) ~ Codebreakers (by @ArcanisHD) - inspiration for animation engine and knockback ~ Mega Smash Madness (by me) - general layout/function of the engine ~ Indie Brawl (by @PeashooterWaffles24) - for asking me to make this ~ @cpiyaphum for some ideas ~ sfx from SSBU and the Scratch library ~ Me for everything else -- TAGS -- #ssb -- VERSIONS -- ~ v0.0 8/20/22 - initial beta release ~ v0.1 8/26/22 - knockback (kb) added, final smash (fs) added, freefall added, weapon dmg & kb data lists implemented, things tweaked ~ v0.2 8/29/22 - drop-through platforms added, stage decorations added ~ v0.3 8/30/22 - FS charging added ~ v0.4 9/3/22 - physics pausing added, FS effect added ~ v0.5 9/5/22 - FS overhaul, toggleable FS physics pausing for player and opponent ~ v0.6 9/7/22 - FS physics overhaul, modifications to movement while doing moves ~ v0.7 10/1/22 - different stages, player dying (health & falling) ~ v0.8 10/5/22 - cpu added ~ v0.9 10/8/22 - cpu now chooses its moves and prevents itself from falling, bug fix with background and FS ~ v0.10 10/15/22 - cpu move selection improved, aerial move added, colored weapons added, knockback decreased ~ v0.11 11/19/22 - added hitstun, bug fixes, animation engine improvements, KO & hit sfx ~ v0.12 11/21/22 - added more customizable sfx, hitstun and FS improvements, added music, bug fixes ~ v0.13 11/22/22 - knockback data improved, P1 cpu added, bug fixes, added comments on scripts, script cleaning ~ v0.14 12/3/22 - slope collisions, customizable move speed and jumping, stage sizing, bug fixes ~ v0.15 12/12/22 - off-stage movement, blast zones, double jumps, extra animations, multi-angle projectiles, bug fixes ~ v0.16 12/13/22 - stocks, game ending effects, freefall effect, bug fixes ~ v0.17 12/16/22 - better character setting, better FS charging, gimmicks, bug fixes ~ v1.0 12/30/22 - FS toggling, code optimizations, bug fixes, instructions & example released ~ v1.0.1 8/3/23 - bug with weapon types fixed ~ v1.1 11/22/23 - new "player movement" option for FS ~ v1.2 1/13/24 - shielding, large bug fix with FS breaking