I think this game is easy and gets boring fast, so leave any suggestions to make it more entertaining. Instructions are in game Jk it’s here Use arrow keys or wasd to move or the arrow buttons on mobile If your color is white, that means that you will switch to the color of the first enemy you touch, making them not ur enemy ig. If your color isn’t white, then touch enemies(well i mean they’re more like allies now) that have the same color as you to increase your size. If you touch enemies not the same color as you then you’ll decrease in size. Rainbow dots(temporarily removed, see updates for more info) will randomly change your color You’ll lose when ur size is 50
When u lose you wonder how any person could use up so much time while playing a game. Think of this game as open-world Pacman. But it’s a dot. Idk how to draw perfect triangles so thats why im linking this: https://scratch.mit.edu/projects/681221118 I also don’t know how to make the enemies follow the player so thanks to 3 blocks from this project lol: https://scratch.mit.edu/projects/196595569 Tips (suggest tips in the comments): * Do not camp at the spawners(the black rectangles), there is a 2/4 chance of allies spawning(if rainbows are allies), so you could touch an enemy. - @CookiesAreSoooYummy (me) Another cool thing is that an enemy/ally’s spawn, speed, despawn time(basically it’s lifespan) and color is randomly generated. Updates: ~~~~~~~~~~~ 10/10/2022 Edited the game over screen a bit. Added @MrHistoryG's movement system, which is more smoother for computer players. 11/10/2022 Halved the movement speed Gave this a thumbnail and name Added a rainbow dot Also this reached 180 views(rounded up) the next day 22/10/2022 Increased the default movement speed to 5 Added a way to increase speed Temporarily removed the rainbow dot, because there is a bug where it causes the size to decrease instead of randomly changing color. To fix this bug, go to the "Enemy" sprite, the only comment there shows how to enable rainbow dots. 18/11/2022 It’s been a long time since I updated. Anyways, these are all speed-based changes. - Default player speed is increased to 4. - Fastest speed for enemies is now 4 instead of 5. - Speed now increases when size decreases and vice versa for an additional challenge in the later game. Next Update: maybe a variables option, so you can choose to show or hide technical variables, like speed and size decreases and increases. Never Gonna Give You Up, Never Gonna Let You Down Never Gonna Run Around And Desert You Never Gonna Make You Cry, Never Gonna Say Goodbye, Never Gonna Tell A Lie, And Hurt You! That’s what u get for scrolling