Press each respective button on the orange 'panel' to activate each command. This simulation is made to be near identical to the operation of the real ride located at BGT. F: Diagnostic's View Startup: 1) Power on 2) E-stop Reset 3) Ride Start 4) Lift Start To Dispatch a train: 1) Lock restraints 2) Close Entrance Gates 3) Press Dispatch (or press the space bar) and hold till train is out the station. 4) Press Dispatch or space bar and hold when dispatch button is blinking. This means there is a train waiting to come into the station. Adding a train: Clearing Faults: 1) Switch ride mode to 'Manual' 2) Press 'Goto Errors' on panelview 3) Determine why there is an error an clear it 4) Press "Acknowledge" to clear. If it doesn't clear, the situation hasn't been resolved. If there are multiple faults, you must Fix and Acknowledge all faults. Faults: 1) Station Overtravel -- Train went to far forward when trying to park. 2) Ghost Train: Station -- System reads train is in station, but there isn't one 3) E-Stop_Main Panel -- E-Stop Pressed on main panel 4) E-Stop Transfer Panel -- E-Stop Pressed on transfer panel 5) Block Discrepancy: Lift Hill -- Train tried entering the block brake while it was occupied- E-Stop initiated 6) Transfer Table: Locking Pins -- Table pins attempted to unlock while train was moving onto or away from transfer table Block Reset: *This is when there is a "ghost" train in the system. The computer thinks there is a train somewhere when there is not" 1) Engage E-Stop 2) Turn Ride Mode to 'manual' 3) Press 'Goto Block Reset' on panelview 4) Turn Block reset on 5) Press flashing block reset light (to clear storage tracks- enable transfer mode)
Thanks to i305evan for original project i simply reskinned it to iron gwazi but all code by him. I have removed taking on/off trains tho