This is the attack mechanic for my new (in development) game. Hold space, charge up the attack! After you attack, press flag to attack again. Attack Value is the atk of the animal you are fighting with. (For now it is adjustable) Reaction time makes the lines move faster if its high. Lower is a better stat. Or, do you guys think reaction time should be literal reaction time–higher means there's a delay between release and stop of detector lines? Let me know in comments! Damage is the final damage output