Volume warning: Loud music. Headphone users please lower your volume to <30%. Press up, space, w, or click to flap. Dodge houses, trees, towers, hot-air balloons, passenger planes, helium balloons, and other birds. Please note that obstacle frequency is unaffected by difficulty, only lives and starting speed: Too easy: 10 lives, starts on 1.2m/s Easy: 5 lives, starts on 1.8m/s Normal: 3 lives, starts on 2.4m/s Hardcore: 1 life starts on 3m/s The game speeds up over time.
As of 17 November, I fixed the bug where in any mode except hardcore, if you just fall to the bottom of the stage and stay there, you will not lose any more lives, at the cost of 1. This has been patched, as now you lose 1 life per second after 5 seconds at the bottom of the stage. This might be my first game with proper graphics. Please don't complain about the game being hard. I made it intentionally hard. Please comment your highscores with the difficulty it was achieved on. Background music for normal and hardcore is Defense battle 3 from Tetris 99, also known as Flight of the bumblebee. Background music for easy and too easy is me and @kapiti798's composition in music class. Thank you @kapiti798 The bird, house, tree, and hot-air balloon are from the Python games resource pack. The Plane, helium balloon, menu buttons, and tower are from the web, put through remove.bg The "Bird flight" and score text font is "Small blocky". The resizing menu buttons and score counter engine are from @griffpatch's tutorials. Everything else by me.