HOW TO PLAY: ---------------------------- You need to survive until 6:00 whilst fending off deadly animatronics. Luckily for you, you have a few tools at your disposal: ------------------------------------------------------------------------- Flashlight -------------------- Press [space] or [z] to toggle your flashlight. This can be useful to see what animatronics are hiding in the darkness of the hallway or to even deter some of them. Although it will use up some power and you only have so much of that (run out and you're dead!) so use it sparingly. Electric shock ----------------------- Next to the power meter on your right is an electric shock button. Press it (or alternatively press [x] on your keyboard) to deter certain animatronics. But be careful! If you use it at the wrong time you’ll lose power. (you don’t want that!) Cameras ------------------ Press [up arrow] or [down arrow] to open or close the cameras or click the large button on the bottom left of your screen. Click on the numbered icons in the cameras when the menu is open (or use the number keys 1 - 5 on your keyboard) to view all the different cameras. ------------------------------------------------------------------------- ANIMATRONICS: ----------------------------- Important info on all of the animatronics you will encounter throughout the night: ------------------------------------------------------------------------- The Bully ------------------ The Bully will appear in the hall randomly. If he is there you need to quickly give him an electric shock to make him leave. Baldi ------------------ Baldi starts off on cam 3 with the Principal and will travel through the different rooms until he eventually ends up in the hall with you. while he is in the hall, a quiet slapping sound can be heard indicating that he is there. Once he is in the hall, flash him with your flashlight to send him back to cam 1. The Principal ------------------ The principal starts off on cam 3 with Baldy and will eventually move to cam 4, before climbing through the vents to reach the hall (you can hear vent crawling noises playing before he enters the hall). He will eventually leave the hall, but while he is still there, if you shine your flashlight on him he will jumpscare you. Whenever the Principal moves on the cameras he plays a sound cue as well as when he enters and leaves the hall. Arts and crafts ----------------------- Arts and crafts is in cam 5. He will slowly leave the room over time. If you check cam 5 and Arts and Crafts is not there, make sure to quickly administer an electric shock on cam 5 to return him to his original position before he reaches the hallway. Shocking him while he's still in the room will make you lose a lot of power, so wait until he leaves before doing so. Playtime ---------------- If you hear her music, open your camera, and don't close it until you hear the music stop. -------------------------------------------------------------------------
⚠️PRO TIP ⚠️ if it's too scary for you, don't play it! don't prevent other people who might be able to enjoy it despite the scary aspects from playing it by reporting the project! this project is clearly labelled as a horror game. it's your fault if you choose to play it anyway! Enjoy :) #horror #scary #baldi #baldisbasics #spooky #halloween #AAAAAAAAAAAAAAAAAAAAA #bully #principal #artsncrafts #artsandcrafts #thebully #NI-001-E-001 #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all