Sorry about bugged UI. LOWER VOLUME C=Insert coin Up arrow = Up Down Arrow = Down Left arrow = Thrust left Right arrow = Thrust right Space = Cannons (Hold for constant fire) X = Smart bomb (Destroys all enemies on screen) Z = Hyperspace (Teleport to random spot on map) The yellow dot near the top will roughly mark your position on map (if it is on the right, you are near the right edge of map, etc.) Your mission is to destroy the attackers, and defend the astronauts. They are small grey boxes, and landers (the green ships) try to abduct the astronauts, and fuse with them to create a mutant. Try to destroy any landers, and if they are carrying men, pick up the man by flying into him and then drop him off near the bottom of the screen. You will be rewarded a hefty 1000 points for this. If you beat the "High score", you set a new one automatically. I will give the name of anyone who holds a record here: (No one yet) Enemy behavior: Different enemies will behave in different ways. Landers (green and yellow) will ignore you and try to abduct the astronaut, and then they will turn into mutants, who are kamikaze. Swarmers (small, triangular, red) will buzz around you like angry wasps, while pods (big, star-shaped, purple) will float along the top of the world. Bombers (square-shaped, purple) will leave mines (white x) but will otherwise ignore you, and finally baiters (long, flat, green) will carefully try and stay out of your line of fire, and then jump on you at close range. Tips: -Read all instructions first -Shoot mines -Move up while trying to shoot baiters -Hyperspace to get away from swarmers -Don't shoot the astronaut! -If there's a lot of enemies on screen, smart bomb! -Mines will cause lag. You know one has been placed if you get a lagspike. -Don't crash into other ships. Glitches: If you notice any weird glitches (going off the end of the map, etc), hit "See inside", go into data and check the log list. If you notice any 'Warning's, notify me in comments. The list of log errors are in the Notes and Credits.
Currently working on performance optimizations.