just a bit of a sneak peak or something on farming simulator this farmland generator uses a list with all the values of location stored. after that I used the go to and 25 clones to generate everything. This gives me two advantages 1. I can used a generalised clone function (in this case a set of code not a function block) to reduce the amount of work I have to put in. 2. This allows me to create as much farmland as I want and this can benefit the player greatly
I will be releasing more sneak peeks like this so I can organise my ideas because I will be very confused with this project. Also something cool to see when everything loads in like a wave I got this idea when I was going home from school one day I just thought of using a number to assign each farmland to a specific localizacion (the word I learnt for location in spanisg)