[OVERWORLD] WAD to move Q to dodge S/F to parry (hold down to block) V to sprint E to interact with NPCs and other things Z (while in windup) to feint Space Bar to attack R to use a heavy attack M to open the inventory Click to interact with inventory 1,2,3,4,5 - to use mantras [In combat] A/D to change options W to select Space to attack Z to faint during a windup F to parry Q to dodge 1,2,3,4,5 to use mantras [Debug] Press P for debug to change power/fix UI
Deepwoken but turn-based. It's pretty cool. Shallowsleep and Deepwoken in general has gotten tiring for me. Shallowsleep is discontinued as of 4/9/2024 saying "test" to trainer NPC will give you a different enemy changelogs: (6/22) - fixed Mantra Scaling - fixed battles that have multiple enemies - Spin Slash (25 AGL) - Obtainable Dentifilo - improved inventory - Uppercut (No req) - depth expansion (6/12) - Acceleration (10 SPD + 10 WPN) - Second Strike (10 SPD + 25 WPN) (6/11) !!!! - Venting (25 FTD) - Speedblitz (10 SPD + 10 WPN) (3/6) - Ferryman Phase 1 (2/2) - (AUGH (real)) - added Way of Navae talent at WPN 20 (1/21) - finished way of navae fighting style - added implementation of notes by winning battles (1/18) - finished frost monk - fixed lag with initiating battles - unfinished way of navae weapon added to inventory (1/4) -frost monk (12/24) -added two bandits in the entrance of bandit castle to test multi-battle system (12/20) - coded battles to have the potential of multiple enemies (12/1) - added katana to inventory for testing (11/29) - honest bug patches, (sharko sliding, thunder monk failing) - typing "random" in where you're going will send you to a random place. - 3 new weapon talents (20 WPN each) - Other talents added (20 AGL, 10 FTD) and (20 AGL, 20 WPN, Flourish) (11/23) - added a changelog - weapon talents (10 WPN)