A surreal turn-based battle game involving carrots. Keyboard not required, has save and load system! There is a tutorial but not every feature is explained in it, so they are explained here: Turn order: the turn order is determined by the speed stat of a unit. A squirrel with 140 speed would take 140 turns for every 90 turns taken by a Candy Kitty with 90 speed Effects: effects don't stack, and some effects aren't explained in the game. They are explained here. Poison/bleeding: take 10 damage each turn, unaffected by defense Carrots/burning: take 10 damage each turn Regeneration: heal by 10 each turn Equipment uses: equipment with a to enemy ability activates automatically in addition to the user's to enemy ability, and it works the same with to ally abilities. When used abilities are activated when clicked on the user's turn. This ends the turn. Info: click on the info icon in your card or equipment collection to toggle info mode. When it is enabled, clicking a card will give information about it instead of equipping/unequipping Journey levels: Journey levels are endless levels that can't be completed, but give rewards based on how far you get. Each journey level has an exclusive card in its rewards.
Thanks to @lucens_cat for the split string block (used in the save/load system) The rest is all by me.