Can you tell by this? Press the flag ➡ follow the instructions (more on ↓ in ↓) *You cannot add bullets yet. *Basically, if you don't develop the look and feel, you can't become a developer. (This project does not affect the developer) Please send me the code that comes out at the end in a comment or project. *If the look of the weapon is not suitable for Gun game2, it may not be adopted. *To everyone who has created weapons* I will be adding weapons in reference to the look and feel created in Gun game2, but if the quality is low, your weapon will not be added and you may not become a developer. Therefore, we recommend that you increase the quality. (OR increase the number ➡ increase the probability) And, if you become a developer, you can now set the appearance even to your hands, so you can create your character freely. (If it becomes chaotic, we may reject it.) You may use the costume of the Scratch character inside. ~How to use it~ (bullets are not yet ready to be added) Basic settings: ok as is Appearance settings 1. Draw a line on the frame 2. Specify the thickness, transparency, and color. (Color can be specified from the color palette or by entering a color code from the Turbowarp hexadecimal color picker.) Draw the appearance of the weapon. (The ▢ in the upper right corner is the actual size. Use it as a preview.) (Try not to go over the frame as much as possible) 4. Set and refine the line with the red circle in the lower left corner. (You can check what is selected by changing the transparency) 5. Press the top of the red circle (not the part) to move that line to the foremost side, and the bottom to the backmost side. 6. Use the arrow keys to adjust the overall position. Finally 1. Don't forget to save. By pressing the save button in the lower right corner of the basic settings, the save code will appear at the bottom of the list. 2. Post in comments. Post your weapon data in the comments.
This is an English translation of uk-400's work.