Arrows to move, Z to jump.
Original 3D engine was by @gabeknight999. I just added collision and cleaned up the scripts a little. I think we should use this engine because it has a very strong Paper Mario feel. Also a shoutout to @YoshiLover08 for explaining to me how sprite collision works without using touching sprite sensors! I did not do ceiling collision because I was lazy, but that should be relatively easy to add. Art was by people on the Scralaxy Team and animations were made by @gabeknight999. Credit to Nintendo for inventing Paper Mario!