Welcome to Ultra Pong V 1.4.7! ----------------------------------------------------------------------------To play, choose your controls, mode, opponent, and have fun! You can customize your game in up to 27 different ways! You can even play with your friends! Get one or two points per bounce, which you can use to purchase different powerups using 1, 2, 3, 4, or 5 to survive better! (Note, purchasable powerups may be less effective in Arcade mode, where there are collectible powerups!) You can now even purchase lives! Try and go for high scores, and have a great time! Good luck! (Especially if you are going against the AI, you're going to need it for survival mode.) ----------------------------------------------------------------------------
Made by Ben! (Scroll down for notes and update log) ---------------------------------------------------------------------------- Thanks to the creator of Pong Duel for the idea of making there be an opponent, very cool project! (This one!) https://scratch.mit.edu/projects/726545566 Main themes: Techno Theme 1 (From Scratch) BTD5 House Partỵ (Electro Theme) Magmatic Mines (Flood Escape 2 OST) ---------------------------------------------------------------------------- Notes: (Scroll down for update log) In Ultra Pong, I have made some modifications, such as added modes, an enemy paddle, different control options, powerups, and a powerup shop. I even coded in a play button and home screen by myself! ---------------------------------------------------------------------------- Update Log: V 1.4.7: A sort of small update that was a lot of code for me that adds a main menu and retry button, with the former sending you back to the menu and the latter retying right away with the same settings. Also bug fixed so now the HD glow tunnel actually shows. Also nerfed maximize so the size no longer changes, but buffed size up purchasable powerup so it actually sizes up and doesn't just change the costume. Also, douball has been brought back as supercluster only works the first time you play every time you click the green flag. (I think it lasts until you lose your first life) Bronze lives have also been changed into green lives because they looked too much like gold lives. (And the other way around.) Added a fading in animation. Also fixed a mobile bug I created that stops the controls from showing. 1.5 teaser: Will have more 3 powerups and 3 more modes. V 1.4.6: A smaller update that made maximum paddle increase in size too, and reworked the clones of the supercluster a little. Maximize also makes other paddles bigger if you were to interrupt the process of having it! Also reworked the spawning of powerups a little. (1.5 teaser if I was going to release it is coming soon) V 1.4.5: A mini update that added different music based on what level you select. Note that I am never going to add V 1.5, there is almost no way I'm going to add it. Also, there is a longer invisible starting timer to reduce lag for the loading times and make it easier to start a game. Also, a countdown timer was physically added to make it much much MUCH easier to start out good. Also, I made the survival mode death zone be half as fast, so there will be about double the playtime, and you will be able to enjoy the music for longer! Also, screen controls broke, so I fixed them. Also also, the powerup bar has been halved in terms of opacity to make it easier to see the paddle at first. V 1.4: Added a powerup shop, with mobile support for that too! There are five different powerups that you can buy in any mode! They can help you if you use them correctly, even prevent losses! Even added lives that can save you the game and help you! Changed paddle color to be darker and easier to see now that powerups are blocking the screen, and moved the sprite to the front of the screen. Changed supercluster color sceme from black and white to blue and white, and made supercluster more consistent. Note that many MANY bugs had to be fixed! Also, in arcade mode, supercluster sometimes stops powerups from spawning, so keep that in mind that at some point the clones of powerups will stop appearing. Rerelease. V 1.3: Added new high scores for the other two gamemodes, and a reset scores button with a spinning animation! Rerelease. V 1.2: Added two balls just bouncing around on the home screen. Arcade mode (hopefully) fixed, freeze powerup was missing code. Almost all powerups have been buffed to last for 7 seconds instead of 5! However, freeze has been nerfed to 3.5 because of commonly it shows up, and speed up has been reworked to make the paddle and the ball faster. (Does not work in mouse mode) More powerup rng! Douball reworked into supercluster. In all honesty, I accidentally created it but then made it into a feature! The balls are now smaller to allow for longer gameplay in a bigger environment. They also move slower now. Supercluster behaves very wacky though. Game over screen added too. Rerelease. V 1.1: Arcade mode released, but pretty buggy because of the weird powerups. However, death freeze does not work yet. New home screen. Rerelease. V 1.0: Release. Arcade mode does not work yet. ----------------------------------------------------------------------------