------------------------------------------------------------------------- Welcome, traveler, to Elpída! How to sign up: Main: - Color in and design using one of the bases, and choose horns to match. You can add your own drawings, but one of the bases must be included. - Stolen designs will not be accepted at all. - For adult gurvi, choose a two word name, such as Rain Fall. For kits (under 20 yrs), the name would only be one word. Maximum age is 300yrs. - For species, only put gurvi as it is the only released species so far. For race, put the type of gurvi it is (eg, Ruiixin, Heyorin). If confused, check the name of the base. - Gurvi only live up to three hundred years, so go no more than that in age. - For date of birth, if confused, leave empty and a moderator will help. - Choose your kingdom! Normally gurvi races stick to their respective kingdoms due to habitat, but they can move around. Rank: - For rank, write any of these: Gniver (kit), niver (kit caretaker), coura (commoner), arkon (animal farmer), arta (plant farmer), geon (guard), noura (wanderer/nomad). - For class, elaborate your rank. Some ranks do not have classes! For nivers, put anything that is like a teacher or babysitter. For couras, put anything like armorer, shopkeeper, smith, etc. For geons, put the type of guard they are: eg, border patrol, knight, palace patrol, archer, etc. For nouras, put vagabond, exile, etc. Gniver, arkon and arta do not have classes. - Archetypes are awarded ranks only. Keep this empty. Stats: - Fill out 30 out of 35 stats only. Gurvi who are kits or elders (and older) have lower stats than most gurvi due to age. - Strength is how strong your character is, dexterity is how fast/nimble they are, constitution is how strong their defense is, senses is how well they hear/see/smell, etc, intelligence factors as both smarts and sanity, meaning how smart they are and how well they can handle hard situations, charisma is how good they are at talking to others, innate is how powerful their magic/wings are. Innate: - Innate is the magic your gurvi has. For wings, just specify the type of wing and leave it at that. For magic, write something short down, such as mind control, fire manipulation, etc. - For innate description, elaborate on your gurvi's magic. Restrictions for how long they can control minds, how much fire they can control, downsides, etc. Other: - Backstory is self explanatory. Just try to fit your kingdom! If a moderator spots something off they will let you know. - Other: Any other information. Eg, health issues, family members. - Personality: Also self explanatory.
Artwork (to be added): Askwaterstar. Character: Askwaterstar (Was an adoptable) Backstory: (cont.) Eventually, one of the village Akars took him in, teaching him how to craft scythes for the local guard unit. Outgrowing his mentor, дождь moved to the capital, taking his siblings with him, and settled under a younger mentor. 83 years later, all of дождь’s siblings have left to go off on their own, and дождь now outfits the capital guard armoury with scythes.