Go inside and edit the function! When doing function editing, please stay in the sprite named "Equation solver" and edit the equation. To save it, remix. Once it’s done rendering, you can mouse over different X positions to see those lines. Use turbomode.
Inspired by… umm… a SoME2 video I don’t remember the name of. SoME stands for Summer of Math Exposition. Changes to the interactive from the video that I didn’t try: |—————————————————————————| 0 (zero-based counting, anyone?). There’s colors to indicate witch line you are looking at. 1. It’s on scratch. 2. It’s not on geogebra. 3. You can smoothly slice through the z axis (using timer as z) Anyways, here’s how you get this in 7 easy steps. 1. Buy/get/make a Cartesian plane(whatever it’s called). 2. Make sure the axis are in the right orientation and that they aren’t curved and aren’t scaled different 3. Destroy it by separating it’s axis 4. Make sure that you haven’t broken or split the x or y axis 5. Move the y axis under the x axis 6. Rotate the x axis 90° counterclockwise 7. Place them on top of each other 8. Buy/get/make/add a lot of input points. 9. Buy/get/make/add a lot of output points. 10. Place the output points where they go based on the inputs and a function. 11. Buy/get/make/add a lot lines. 12. Connect each input with its output.