all options can be changed by changing the vars under respawn block from x1,y1,to x2,y2,data1,data2,data3,data4,data5 data can be: solid => cannot be walked jumped or fell through death => damages you for 1 hp nojump => this block cannot be jumped off : best paired with solid ice => effects the player with ice physics on contact : best paired with solid instant_death => instantly kills you even at full health hide => hides the block when blocks are set to show runcode => treats the next data input as a command to run on collision with the square : if paired with solid only triggers when stood on #color => changes the block color : used as hex code
the line collision script was made by someone else, but i added all the other things like kaioty time, jump buffering, ice physics, iframes, lives, and all the blocks for collision were made by me -300,-50,-50,-55,solid:-200,-50,-190,100,solid:-290,150,-280,-50,death:-300,150,50,160,solid:-260,-10,-240,10,runcode,move,hide:-300,-50,-290,150,solid:-260,-40,-240,-20,runcode,bounce:-290,170,-250,210,runcode,win:0,150,50,130,death:-50,-50,0,50,death;;true:-750:0:0:20:-15:18:0:0:-100:0:1:30:0:50:23:-100:0