Just redid the engine for @Super-Fun-Inc 's Brawl Boxing. Controls are the same except you can use N instead of Z, M instead of X, B instead of C, and WASD controls. Only issue is that it doesn't work well with enemies using rapid punches. PLEASE NOTE: The enemy only receives your input once the punch actually reaches them (when it's the last frame) this is to make it more realistic, but it also means that you have to time things differently -UPDATES- Worked on damage I've created an incomplete skeleton of enemy AI along with the energy system Fixed an obnoxious bug with enemy being stunned or not -WIPs (as of now)- -Enemy engine