DOUBLE-TAP TO START PROPERLY General Controls: <Return/enter or click on beginning screen and on signs for hints. WASD, cursor keys, touch or mouse. Hover over the triple dots for options. Press K to hide mobile controls/> Other Tips: <Fullscreen recommended. R to respawn/reset the level, not the whole game. H or menu option to toggle player highlight, it will auto toggle when the players sight is hindered in any way. Hover or tap and hold the triple dots to bring up more options and click on signs for hints and storyline teasers/> More: <This project is under construction, all criticism is welcome. Your support is very helpful and encouraging while I continue my work on this project. If you like this game, feel more than free to let me know by leaving a heart, star or a comment on this project/> DEV LOG: Added text engine and hints on all current levels. - 2/19/23 Added new level, jump pad things and new hint for level. - 2/20/23 4/2/23 - Added coins going into backpack and auto-open menu when collecting coins. 4/21/23 - Added new level with new hint. 4/22/23 - Added new level, working on bugs... 5/6/23 - Freesound downloaded sfx for sign, chest. Added clouds, changed background, fixed bugs. Achievement reached: 1,000+ blocks & 100+ scripts! 5/17/23 - Fixed cloud glitch, added inventory content, fixed sign bug and edited level hints. 5/17/23 - Basically nothing, changed name and added small features. 6/25/23 - Added revised intro to the beginning of the project. 7/3/23 - Added adaptive shadows and character darkening according to area lighting, fixed a few bugs and removed most costume shadows. I plan on adding a smoother level transition and even possibly eliminating level change lag completely. 7/4/23 - Added text color option and stomped on a small bug. Must type numbers only. 7/4/23 - 1700 blocks!! Added smoke for new factory level and changed cloud mechanics a bit. It's still buggy, so if you find a way to help me, don't hesitate to share through a comment or remix. 7/16/23 - Revamped jumping mechanics and changed x axis velocity multiplier to 0.92 from 1 7/23/23 - Just changed a few things, beginning screen zooms out for effect and jump boots give more boost. 7/26/23 - Added player highlight, toggled by menu or pressing H (auto activates when in a room or behind anything) 7/27/23 - Updated text color a bit, also made it worse. 10/14/23 - Added interactive thumbnail and removed mobile controls for now. Also changed switch-screen to a slightly opaque black flash... definitely going to change that. 10/29/23 - 2k Blocks!! Added perfect loading screen animation, moveable crates. Next, I'm going to add levels for the new crates and more. 10/30/23 - Random changes, inventory menu opens better and added moveable spike and crate to lvl 7. Touching the actual spike will kill the player. Both crates can be pushed by each other, although the spike crate can only be pushed by another crate, not the player. Temporarily removed screen switch since it just makes it look worse. 11/19/23 - LAST UPDATE!! Unless I suddenly start getting views, this will sadly be the last update and last project I ever view on Scratch. It's been too long that this in-need-of-updates coding platform has been holding me back. Removed 'bloatware' from the intro sprite so startup is more smooth for lower-end devices and mobile no longer crashes. Revised spike and normal block and removed them from appearing in-game. 11/20/23 - What did NickEh30 say?? Never back down, never give up!! Added reset button to options menu. 12/6/23 - Working on bugs, changed a bit. Next update will contain a few new levels and features... 12/8/23 - No new level, reworked old ones. Added purple slime instead of green and blue, added rope instead of moss and a small detail was also added. Mobile controls were added back and wall jumping is enhanced for joystick users. Adding more levels, enemies and interactive items, fixing bugs, possibly adding slope detection and sliding for the player, improving performance, better mobile controls and possibly adding bosses and more planets to visit soon! Make sure to support our journey by leaving a love and fave.
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