Something I'd always imagined to be pretty useful! Feel free to use this in any projects for debugging, or whatever else you'd like. Please make sure to credit me, though! :) ======================================== · Move the window by dragging the blue bar on top, and resize it by dragging from its bottom left or right corners. · It defaults to graphing the FPS for the last 30 seconds, sampled every 1/4 of a second, but both of these options can be easily configured inside the project. · Keep in mind that this is rendered with pen, so if you have sprites on your screen, they will appear to be on top of it. · This sprite erases the screen to re-render. If you use this in a project that renders by pen, erasing the screen for every frame, you can prevent this from interfering with your project by broadcasting 'renderFPSGraph' at the end of your pen-rendering loop (and removing the forever loop that broadcasts it from this sprite). · If you jiggle the window side-to-side (or top-to-bottom) really fast, it just... expands. Strange, but a bit too funny to fix Thanks to @-Rex- for the fast rectangle filler found here: [https://scratch.mit.edu/projects/236128688/]. Vector-style Windows background: [https://www.deviantart.com/topb/art/Vector-Window-32974562] 1.1 - 16/9/22 - Added support for FPS cap customisation, but it currently only supports a cap of 40 or 80FPS. Also smoothed the FPS. #windows #app #draggable app #os #window