Task 1 Move the frog to the goal (donut) by creating a sequence of "glide" blocks. Don't change the existing codes. Add a new programming sequence to solve the challenge. Predict: How many blocks will long will this code be? Task 2 Build a hazard that moves or flashes in a programming loop. (Repeats) REMIX TIPS: - Add more obstacles - Add new levels - Keep score, subtracting points for hitting the walls