P1/P2/P3/P4 Controls: WASD/Arrows/TFGH/IJKL-Move E/1/Y/O-Lightning Q/2/R/U-Teleport Z/3/V/P-Arrow Volley X/5/B/M-Blank Charging is gone, too OP in 2V2s and there aren't enough keys for it to properly work, due to limitations, attacks won't auto-target enemies and will instead fire based on the player's movement (For example, moving right then firing will make the projectile fire to the right) 05/03/25-Simply set the player and projectile sizes to 70 15/10/24-Fixed P3's Lightning always moving to the right, how did it take 2 years for this bug to be fixed... Also fixed a bug where P3's blanks would remain permanently active (turns out the coding made the Arrow Volley cooldown change instead of the "Blanking" state, goddamnit P3 why are you the cause of 2 separate glitches that an innocent "playtester" discovered both of on the same playthrough)
This game is meant to be played in fullscreen using a computer that has a number pad on it Pressing Space & the Green Flag enables an animation when walking, it looks cursed, Space also lets you set each player's HP before the battle Lightning: Shoots a single bolt of Lightning-1 continuous damage-2.5 sec cooldown Teleport: Allows you to teleport across approximately 1/4th of the stage-3 sec cooldown Arrow Volley: Shoots 5 arrows with a 1 sec delay between each one-3 damage-15 sec cooldown (11 if you don't count the attack) Blank: These don't exactly work the same way they do in EtG, deploying one applied "Blanking" for 2 seconds, being attacked while blanking TPs you behind the enemy and heals (Specifically 10-[Attack's Damage], being attacked still adds to your "Damage Taken" stat)-0 Damage-15 sec cooldown Play The Original 2 Player Version Here https://scratch.mit.edu/projects/728724365/ Or Try Your Hand At A (Kinda Stupid) CPU Fighter https://scratch.mit.edu/projects/737434689/