For later game playthroughs go to https://turbowarp.org/731397423?clones=Infinity instead so that there will never be a chance that there are too many stars/enemies at a time making it impossible for enemies to spawn and for stars to shoot. (Computer) Move the mouse to aim and click to shoot. (Mobile) Tap to aim & shoot. Kill the all of the enemies. As you kill more of them they move faster and spawn more quickly. They have a small chance to have extra health in later rounds, the chance and extra health increase through the difficulty levels. Tap/click the store button or press E on the keyboard to open the shop. In the shop you can purchase upgrades to make it easier to defeat the enemies. What each upgrade does is on the button. Put your high score in the comments! My high score is 300. Try and beat that! Change log v0.1 (major update) game created v0.2 (minor update) fixed a small bug. Added more upgrades. v0.3 (major update) made by @eoxygen Artwork overhaul! Added more upgrades, added upgrade paths, added unlimited difficulty scaling, added enemies with more health, and balance changes, including a shot cooldown. v0.4 (minor update) decreased shot cooldown. Multi health enemies now give more cash. Minor balance changes. You no longer lose if an enemy touches your cannon, only the body of the SSS. v0.5 (major update) added nanobots upgrade path and ballistic missile path. Minor balance changes. Major balance changes. Bug squashing! v0.6 (minor update) SO many v0.5 bug fixes. Made the difficulty increase pop up less annoying/jarring. v0.7 (Major update) Price nerfed nanobots and rocket bots, buffed ballistic attack speed, nerfed nanobots projectile speed. Made enemies visible during difficulty increase so you aren't left guessing after opening the shop. Decreased enemy spawn rates by 22.22%. Reduced chance of enemy being stronger on spawn from 50% to 33%. Buffed big and huge stars upgrades to add 1 pierce each. Added resilience upgrade path. Credits: Me for most of the game @eoxygen for all of update v0.3, all of the v0.3 artwork, some of v0.5(~half of nanobots, lots of smaller additions, ballistic upgrades) and helping with some coding and balance changes (me and @eoxygen are friends IRL)