Triangle filler created to draw perspective correct circles or parts of circles, meant to be used in 3D projects. Works well with z-clipping and BSP. The simplest way to explain what this is: It's like my textured tri filler, but instead of bitmap texture, there is a vector circle at UV 0, 0. Radius can be adjusted using variable CIRCLE_RADIUS_SQUARED. Instructions for this demo: Drag points with mouse x - decrease quality z - increase quality r - load o - save Z only affects perspective distortion. Needs to be > 0. U and V mean X and Y of texture This triangle filler is easily backpackable, so that you use it in your projects Both this and textured tri-filler define 3 custom blocks. 2 of them are identical in both, so if you are using both this and textured tri-filler, it is good idea to modify them to reuse that code. #3D #circle #3D #circles #tri-filler #triangle #filler