Implementation! I have implemented the Dead shooter, and along with that a lot of things that will make implementation a lot easier in the future (Sorry it took so long!) Added: - Dead shooter - Shoots fog until it gets eaten - Peas that touch it will become ghastly peas - Ghastly peas, when a zombie is hit, gets a 14-second ghost that does 1/7 of the damage of a pea per second - New costumes To do: - Allow ghosts to spread: How? By having each zombie with a ghost to check for others within 70 steps, using the non-Euclidean equation: |x₁-x₂|+|y₁+y₂|<71 However, this is a bit complicated to code, and I don't want you waiting for me too long, so I will add this in the next update.
Questions towards @dogmanjay: Q1: Recursion: If two zombies both have ghosts, then it will spread back-and-forth and they will both have ghosts forever. Do you want to keep it that way or add an immunity period after losing the ghost?