Thanks Griffpatch for the game, Geotale/Icebryker for the OG TAS build -General overview: It tracks inputs, so you run for a bit, then you can rerun those inputs, and add onto them, basically splitting a run into infinite sections. Press i to update the input tracker, and the variable in the bottom left tells what you are currently doing. Also, you can program the inputs frame by frame if you so wish to do so with a Keyrole like Ice's build. ------------------------------------------------- (TAS WR) 52.6 | https://www.youtube.com/watch?v=DWVZT5Ytob4 | EinSteiner3 (me) ------------------------------------------------- Controls i (or e) - Start Tracking / Adding / Running inputs. (Variable in the bottom left). Press to add inputs that you just ran. r - Completely Reset the TAS Inside the project - Redo / delete part of the TAS. Instructions inside project. (first sprite) Inside the project - Keyrole. Used to go frame by frame. Instructions inside project. (first sprite) Has everything that Ice/geotale's build does. p - pause/unpause. Simple q - advance frame. For when paused or after return to frame ----------------------------------------- v2.0 Update: I had to rework the entire thing... Now there are more than 6 sections, (Now infinite, Ayy) and I had to fix the Inconsistent / incorrect inputs with the 1.0 version. v2.1 Update: Yay. Keyrole. Actually a good TAS build now. #I'mfinallycool ... maybe. v2.2 Update: Yay. Return to Frame, Pausing, and Advancing frames, Just because IceBryker wanted it. (Why was this 3x harder than the keyrole...)(Literally had to rework the keyrole...bruh)
Creds to Griffpatch and EinSteiner3 I’m trying to work on the key frame inputs so its a perfect speed start kinda tough