Surely, little Hippo can swim. But the river water flows so fast and dangerous under a tiny rope bridge. If only Hippo hadn't been that heavy. Wait! You can really help him cross the swift river. Build a bridge for him. How do you build a bridge? Not that hard as you could have thought! Just place construction joints to any place you'd like - click, drag and drop the purple dot. Note that some joints have to be restrained (not moving) or your bridge will never carry Hippo. Then place construction elements connecting joint to joint - click the black bar and follow instructions on screen. When you've done with the bridge, click on Run. Hippo will come and start crossing. Your goal now is to watch him going. Should he fall down to the water, you will fail. When Hippo is in safety on the right bank, you may consider yourself a winner and go claiming all the cookies from both sides. If want that try and find some information on bridges to reproduce it here.
The game is not yet tuned. Like any other direct numerical integration process it needs to specify appropriate initial parameters which just cannot be calculated beforehand and have to be 'picked' during the run-time. Until that time it's only a funny animation. Update 1: Seems that it's no longer a funny animation. At least I managed to walk Hippo across the river.