Do you know what the best game mechanic is? It's RNG. Imagine strolling up to a boss fight and all they do is punch and kick you. What fun is it to predict things? Buzzsaw Bash Helperbot charges a buzzaw in his mouth before spitting it at the floor. The buzzsaw will then randomly bounce around the screen until it hits the opponent once, before disappearing. The random bouncing makes it difficult to time a block. Potato Gun Helperbot Fires 3 potatoes at the opponent doing a small amount of damage. There is a 10% chance of one of the potatoes being a Hot Potato. Hot Potatoes blow up and deal significantly more damage. Helperbars Helperbot tosses a random flavor Helperbar at his opponents. Helperbars have random effects based on the flavor. It could burn you, it could freeze you, it could do damage, it could decrease your attack power, it could heal you, it could strengthen you, it could do nothing. RNG the move. Helperblast Helperbot Charges an energy ball from the staff form of the Helperblade. It deals a lot of damage. What, I need at least one consistent move. Attack power Helperbot's attack power starts off as 5, but at the end of every turn he flips a coin. If it lands on heads his attack power goes up by one. If it lands on tails it will go down.
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