Super Mario on Scratch 6 Enlightened: Lite Version @DuckGoose9254 2022 ========================================= Stuck? Here's the Full Walkthrough! https://scratch.mit.edu/discuss/youtube/STRJtGJmblY/ ========================================= How To Play: Walk (Left/Right, or A/D Keys) Jump (Up or W Keys) Crouch (Down or S) Wall Jump (Up or W key when sliding on a wall) Spin Jump (Space while in the air) Long Jump (Down or S while running) BackFlip (Up or W while crouching) Triple Jump (Jump 3 times in a row) Swim (Up or W while underwater) GroundPound (Down or S while in the air) Dive (Space while ground-pounding) --------------------------------------- Other Instructions: Jump on some enemies to defeat them, but don't get hit by them. Collect Shines to unlock new worlds! Collect 10-star bits to get a 1 Up! Get hearts to heal completely. Have a complete blast!
If the game doesn't load, or if there are GRAY QUESTION MARK BLOCKS, try refreshing the page a few times or try playing the game here. https://turbowarp.org/735704906 ========================================= THANKS TO @Grayforz24682 FOR HELPING MAKING THIS VERSION This is the lite version of Super Mario on Scratch 6 Enlightened! this version is a much better running version of SMOS6, but with way fewer assets. This version has: - compressed audio - a lot of fade effects off - less sound effects - much less smooth animation - removed multiplayer The game still has as much content as the original, the game still has the different difficulty modes, speedrun mode, and achievements so playing this version won't be that much worse than the original. ========================================= Credits: CODE: - @DuckGoose9254 for most of the code - for bug testing support and Credits Code - for bug testing support and Ideas - for some of the tick code and bug testing - for Ideas - for recyclable clones engine - for Volume Slider Code, Enemy Parser Code, and the Online Code - and for Semi-Solid Code - for the base collision code - for helping the clone spawning code - for creative enlightenment ART: - for the fantastic thumbnail art and the NPC character design - for most of the art - for Art Feedback - for Rupert - for Appel - Nintendo MUSIC: - and for the Music Remixes - Philipp Beesen for the Final Boss Music - Aogiritri for the final speech - Nintendo - Midi Clef - VGMusic - for the music compression SPECIAL THANKS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =========================================