HOW TO PLAY: (Brace Yourselves, This Isn't For The Shy Of Heart!) This is a fairly difficult game to get into. This isn't a game meant for people who just want to jump in and start tapping away at the screen. The experience will be overwhelmingly rewarding to get into, though. FEATURES: -150 Challenges to Unlock: -18 Scratch worlds -11 Super Mario worlds -9 Musical worlds -4 Mysterious worlds -8 Mario Bomb worlds -8 Star World worlds -8 Musho worlds -6 2-up world -4 3-up world -4 4-up world -6 World 1-up -6 World 2-up -8 Super Mushroom worlds -12 Grodd worlds -6 DK worlds -6 Super Duck world -4 Mushroom world -3 Light World -3 Music world -2 Mushroom world -3 Golden Mushroom world -1 Last World
Huge thanks to @DuckGoose9254 for the original project The long-awaited sequel to Google Translated SMOS5 (https://scratch.mit.edu/projects/531330031/) This took way too long lol. Thanks for playing! All text replacements and additional coding by @superpi2, generated using InferKit. Text generated was checked for profanity and modified to fit the bounds of the replaced text, but is otherwise straight from InferKit. Let me know if I missed any text and I'll fix it ASAP. Thanks in advance! Credits for the base game: CODE: - @DuckGoose9254 for most of the code - @NightCat28 for bug testing support and Credits Code - @MusicManJoe for bug testing support and Ideas - @Brad-Games for some of the tick code and bug testing - @_meow-gobo_ for Ideas - for recyclable clones engine - for Volume Slider Code, Enemy Parser Code, and the Online Code - and for Semi-Solid Code - for the base collision code - for helping the clone spawning code - for creative enlightenment ART: - for the fantastic thumbnail art and the NPC character design - for most of the art - for Art Feedback - for Rupert - for Appel - Nintendo MUSIC: - and for the Music Remixes - for the Final Boss Music - Nintendo - Midi Clef - VGMusic - for the music compression SPECIAL THANKS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -