Thank you guys so much for 1000 views! It has been proven that this simulation is a little too hard on scratch, so it is very recommended you copy the link below into your browser to play it on turbowarp for the best experience. https://turbowarp.org/736946576?fps=250&limitless&clones=Infinity --CONTROLS-- A: Toggle Ignition S: Hold for Starter Q,W,E,R: Throttle Control (Transmission does not work as intended for now) T: Gear Up G: Gear down. Space: Clutch To change the engine style, there is a when green flag clicked on the "Main" sprite with a comment explaining how to change the engine type.
V4.5: Added Gearbox with functioning gears. Use "T" to up shift and "G" to downshift. Clutch is Space bar. Also can brake by pressing "M". Gearbox will make engine explode when not used on turbowarp. Dont believe me? Try it. Again, i beg of you do not look at my code it is embarassing. V4.0: Minor visual improvements. Improved the feel and sound of the engines. Improved idle airflow control. Improved the way that the starter works. V3.7: Fixed rotaries spinning too fast. Minor improvements to sound and physics. Improvements to the idle airflow controller. V3.5: Added a very barebones rotary engine design. Old piston engines still work. PLEASE i beg of you do NOT look at my code it is disgusting V2.5: General changes and adjustments. Tried fixing the dohc but somehow managed to make them worse. LOL Wow! I'm so suprised to see all these views and likes. I'm really appreciative of the traction the project has gotten. Ive cleaned a few things up a bit to help with changing engines. Remember this isn't finished and has a lot of features still to be added. Welcome to the second iteration of my engine simulator. I have made many improvements such as: - Mathematic Equations linear forces transformed into angular acceleration -Some semblance of stoichiometrics for air/fuel ratio -Sound improvements (samples taken from my own car lol) -General Improvements.