WASD/arrowkeys standard movement I - open the import menu O - get the active level string N - new level M - edit active level scroll for more... P - hard reset (wipes all changes to levels) L - create a moving obstacle path (not working currently) Z (hold while dragging a line) - align line to octodirectional base a place where you can make your own level or a series of levels if you want you can send your friends a level code that you made and see if they can beat it
What was added: Settings menu can change player speed and size bug fix: fixed a bug that caused walls to share a starting location if you clicked too fast hold Z while creating a line to align it to octo-directional base very useful Drawbyhand line location indicator what is done: draw by code import level by code hard reset draw by hand save draw by hand alignment and STA-END display moving obstacles/create and move by code (not really usable but the code is there) to do: Mobile compatibility in progress: not a clue! ideas: advanced movement custom special colors i was the only person who made the artwork or base code please credit and link the original game if you decide to remix it tips for making a level (by code): DONT FORGET YOUR PLACEHOLDER 0'S. it becomes annoying as crap to find where the issue is in a 200 character long levelstring. im not responsible for whatever becomes of your creative-boredom imagination 1.2: Settings menu can change player speed and size bug fix: fixed a bug that caused walls to share a starting location if you clicked too fast 1.1: alignment and line location display 1.05: arrow key movement 1.0: draw by hand now optimized and saves to levelstrings 0.9: import string+major code reworks 0.8: a very buggy draw by hand implemented+hard reset 0.7: block color implementation+level strings panel 0.6: first preset level+loading screen 0.5: draw by code finally works -No update logs before 0.5- warning, the following text is highly technical, and may cause weak-minded individuals to spontaneously combust without warning. i wish there was [getcolorofpixel:{x:( )}{y:( )}], returns number [getsaturationofpixel:{x:( )}{y:( )}], returns number [getbrightnessofpixel:{x:( )}{y:( )}], returns number [getCSBofpixel:{x:( )}{y:( )}], returns color (that you could use to color somewhere else) it would make color coding (literally and... literally, color coding, as in coding with colors, and color-coding as in defining something with a color) so much easier unannounced update planned before summer, keep secret :3