<!DOCTYPE html> <html> <head> <title>Platformer Game</title> <link rel="stylesheet" type="text/css" href="style.css"> </head> <body> <div id="game"> <div id="player"></div> <div class="platform" style="left: 100px; top: 300px;"></div> <div class="platform" style="left: 300px; top: 200px;"></div> <!-- Add more platforms here --> </div> <script src="script.js"></script> </body> </html> #game { width: 800px; height: 400px; border: 2px solid #000; position: relative; } #player { width: 20px; height: 20px; background-color: red; position: absolute; bottom: 0; } .platform { width: 100px; height: 10px; background-color: #333; position: absolute; } const game = document.getElementById("game"); const player = document.getElementById("player"); const platforms = document.querySelectorAll(".platform"); let jumping = false; let jumpHeight = 100; let gravity = 5; let playerX = 0; let playerY = 0; function jump() { if (!jumping) { jumping = true; let jumpInterval = setInterval(() => { if (playerY > jumpHeight) { clearInterval(jumpInterval); fall(); } else { playerY += 5; player.style.bottom = playerY + "px"; } }, 20); } } function fall() { let fallInterval = setInterval(() => { if (playerY <= 0) { clearInterval(fallInterval); jumping = false; playerY = 0; } else { playerY -= gravity; player.style.bottom = playerY + "px"; } }, 20); } document.addEventListener("keydown", (e) => { if (e.key === "ArrowUp" && !jumping) { jump(); } }); // Add collision detection with platforms here function gameLoop() { // Update game state // Check for collisions // Move enemies requestAnimationFrame(gameLoop); } gameLoop();