Press space to toggle the intro text (Also delete the variable once you grab the engine) [Text Block] 1 - X/Y 2 - 360 Rotation 3 - Color/Brightness 4 - Shake types/Shake intensity 5 - Delay till next letter placed 6 - Voice/Volume [Clear block] 1 - Clear type - Clear when (X) pressed - Clear after (X) Seconds passed - Also functions as a delay till you can press (X) 2 - Wait - Time until you can clear 3 - Delay - How long until the next line of code can activate 4 - Delete type - Text can be deleted in different ways - Such as fading away or shrinking away
Undertale by Toby Fox All variables are inside the sprite. I dont think you need to credit. Updates down here Oct 13th MK 2.1 Fixed it so you can have many lines appear at once. Added flavor text demonstrating the different things you can do. Added a timer, It checks when a text block finishes. MK 2.2 Delete types Different way the text can be deleted "Spin shake" although its quite obvious Spin reworked, it can now be spun in any direction Although it is complicated In rotation you put "S1" or "S2" Next you put ! for one number or @ for two or # for three This determines how much it will rotate. Finally you put $ for one or % for two or ^ for three. Example (No spaces btw) - "S1 @12 ^ 160"